Zach Clothier
![9SypYc.png](https://static.wixstatic.com/media/9d8b1f_8c4e0fd49464470087d3ff983677f3ae~mv2.png/v1/fill/w_676,h_380,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/9d8b1f_8c4e0fd49464470087d3ff983677f3ae~mv2.png)
emBARK
emBARK was the first full game I ever worked on. It was made in my Traditional Game Development class back in Fall 2021 by me and 6 other people. The game is a simple 2D platformer, heavily inspired by Celeste, where you play as a dog traveling deeper into a greenhouse.
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This being the first game I ever worked on, it was a massive learning experience for me. I acted primarily as a level designer for the project. Working with others on creating level maps that our engineers would then put into the engine. I also did a lot of playtesting, whether it was on my own spending hours getting to the root of various glitches, or overseeing playtests and taking notes on player feedback.
I personally feel like I've grown a lot since working on this game, and if I could I'd go back and change a lot about this game (mainly making levels that are more balanced around the zoomed in camera), but it's an important milestone in my career as a game developer.
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You can play the game for free here: https://clothmanz.itch.io/embark